|Bottom: Raw render|
The nice thing with that method, as explained (way) earlier, the glow material lights the scene from one building to another.
Reflective materials are used for the walls as these buildings will be under rain in the final look.
The good news about the workflow of this shader is it uses standard materials and it should work with any kind of render engine.
|It looks way better in motion ;)|
As said in the first image, only glow materials light the scene with Final Gather, so it's a pretty light scene, less than 1 million poly for now. This last test took only 8 minutes to render.
Now a huge building modelling week is waiting for me ^^