|Facial Mocap Helmet Mark III|
Facial Mocap test 05 from 1k0 on Vimeo.
This is the rough datas, no cleaned keyframes yet.
I didn't get too much noisy positions on the 3D points as I had with webcams on earlier tests. I'm pretty happy with the results.
|Bunny helmet mark II|
On that test I used a facial performance captured separately, that explains why the real jaws don't follow the low poly CG face motions.
Hairs are here because I'm a huge DBZ fan.
Test - Head tracking and Facial mocap from 1k0 on Vimeo.
That's all for now!