Noël en Alsace

Episode IV "A new year"!

Want some Making Of?

Those are the tips you're looking for

Knock knock!

You won't believe me

Software review

Sexy models included

The title says it all

"Test", not "Tutorial OHMY GOAWD PLSEEZAAAAAAAAAA!!!!!!"

Drunk, he purchases 100 magazines

What he does next is incredible

Nyan box!

What the...

mardi 24 novembre 2015

Noël en Alsace - Episode IV

Je vous présente aujourd'hui le projet sur lequel je travaille depuis de nombreux mois: un nouvel épisode de Noël en Alsace qui vient clôturer la sage débutée en 2011 (?).

I'm glad to share with you the project I'm working on for a few months now: a new episode of Christmas in Alsace that ends the saga started in 2011 (?).


Comme pour le dernier épisode, le film a bénéficié d'un format bande annonce diffusé principalement dans les cinémas Parisiens entre le 15 et 25 Octobre 2015.

That 4th episode also have a trailer version edited to be mainly displayed in Paris theatres from October 15th to 25th.


Cette année le projet, bien que commercial, penche plus du côté court métrage d'animation que film promotionnel, une affiche a été créée pour l'occasion.

Even if the film is targeted as a commercial project, for that episode I wanted to create a film closer to a short animation film than to a promotional film. As a real film, it got its poster.

Un making of complet en plusieurs parties ainsi que d'autre surprises arriveront vers le mois de Décembre, pour l'heure je vous invite à visiter le site événementiel créé autour du projet, à bientôt!

A multiple parts but very complete Making Of and some other surprises will come around December, for now I invite you to visit the event website created for the project and also invite you to come visit Alsace for Xmas (even if you're not an Harry Potter Fan, you muggles...)

mercredi 18 novembre 2015

New mini Making Of

Here it is, a very tiny making of about how Commander Kuro from 3D World magazine cover has been created. This is the 3rd of my making of published on 3D Total. I don't go really deep in each process as it's a making of more than a tutorial, I hope you'll enjoy it anyway.

Voici le troisième de mes making of publié sur 3D Total! Dans cet article je reviens sur la création de la couverture du numéro 194 de 3D World, où le commandant Kuro pose fièrement (on a trouvé du scotch pour sa tête). Étant donné qu'il s'agit là d'un making of plus que d'un tuto, je survole assez rapidement les différentes étapes en donnant tout de même quelques conseils, en espérant que cet article vous soit utile.
La version Française est disponible sur 3D Station ainsi que sur

For this piece I went back to an old sculpt I made of Commander Kuro after he shot to fame in his role in the fan film Star Wars: The Way to Shadow. I will show you it's not necessary to render a perfect model for static image purpose; with the help of multiple render passes and image editing software we'll add details and fix mistakes from the rendering process. Also, I will have a quick look at shooting 360° HDR images.

Shoot the model

For this project I used a very old 3D model of a clone trooper I made a few years ago. The character was created in 3ds Max and was already fully rigged. Once I found the perfect heroic pose, I fixed some skinning mistakes with the help of mesh select, edit poly and relax modifiers on problematic areas of the model.

Shaded model before mesh issues fixed


360° HDRI Shooting

As I wanted very diffuse mood light and shadows, with strong reflections, I used the HDRI way to light up the scene. I used a Panasonic Lumix DMC-GH1 with a fisheye lens on a panoramic head to quickly capture a forest environment. Depending on the stitching software you use, you'll need more or less overlap between photos to avoid manual stitching post work.

 Top: Shooting material - Middle: a picture taken every 30° + zenith and nadir pictures - Bottom: Result

Render time
My camera could shot up to 7 stops of light I merged together with HDR Fusion function in Photoshop and exported the result as an EXR file. As the render engine for the project was iRay, the 360° HDRi was loaded as environment map in 3ds Max. Then I rendered out several passes: Raw/beauty, a sharp and glossy reflection and finally a chrome shader applied to the whole mesh gave the "T1000" pass.

Arch&Design shaders were used

Cleaning mistakes and adding details

Before loading all the passes in the composited image, I took some time to erase mistakes from bad unwrapping which had resulted in ugly texture distortions. Details were added using custom brushes, metal chips, dirt and scratches, that way the trooper's armour and weapon give the feeling they have been in many wars.

Left: an unwrapping artist you probably wouldn't want to hire / Right: fixed textures

Deeper but subtle details

Before leaving the paint process, always have a think if you can add more details without crushing what you've already done so far. That render was created to be featured as a printable magazine cover therefore I thought adding subtle details like tileable leather and dust/grunge textures would give more life to the armour and gloves. You can do that on masked layers using soft light or overlay transfer mode.

Be creative in your overlay texture choice, seamless & tileable maps are not always necessary

Adding highlights

With the clean model I went about adding the different reflection passes I rendered earlier – this adds more contrast to the image. The three reflection layers were set to add transfer mode, using masks I could tell the software where I wanted sharp or glossy reflections, focusing on geometry edges to age the models.

The different reflection passes with masks applied

Final touches

For the last part of the process I use After Effects; I added grain, vignette, chromatic aberrations, colour correction, and a light glow to give the feeling of a real picture. Never exaggerate the use of these effects; you don't want to ruin your images with unwanted lens flares and extreme chromatic aberrations. The time passed on the post work = the time I didn't spend during the render process, iRay allows you to quickly get what you want.

mardi 13 octobre 2015

3D Total publication

Et une de plus! Pas trop de mérite concernant cette publication sur la front page et la galerie du site 3D total étant donné qu'il ne s'agit pas d'un projet original et que l'actualité cinématographique joue un peu en ma faveur. Comme tout bon Français qui se respecte j'ai rempli mon quotta de râlerie pour ce post et je vous annonce qu'un mini making of sera édité courant Octobre et reviendra sur les technique de rendu, compositing ainsi que la prise de photo 360° HDRI afin de créer ce magnifique rendu de clone trooper, qui rappelons-le, a été initialement créé pour servir de couverture au numéro 194 du magazine 3D World (qui rappelons-le encore, contient un making of de 6 pages sur Versus: The Way to Shadow!).
Je ne boude donc pas mon plaisir et serai heureux de partager au monde quelques uns de mes secrets (oui oui, ces secrets qu'on peut trouver dans les manuels d'utilisateur des logiciels et sur Google mais chut hein, bon.)

One more! Not very complicated to be published on the front page and main gallery of 3D total when you know the film news these times ;) I'd prefer to be published for a more original project but don't get me wrong I always enjoy being published for my work! Coming along with that publication, later this month: a mini Making Of focused on rendering, compositing and 360° HDRI capture on how this image was created. Let's remember this render was originally created as 3D World mag 194th issue cover (magazine featuring a 6 pages Making Of about Versus: The Way to Shadow !)
I'll be more than happy to share some of my CG secrets very soon (the ones you can find in softwares help files and on Google, yes, those secrets, but shh it's a secret.)