Rock-Paper-Scissors

And blood too...

Time for a frozen update

Don't you dare sing that song

New artwork under preparation

Those are not apples

Shader time!

This is not Sim City

Yes he's back

On a rainy day

Back from the Kingdom

where I left mine

New mini tutorial

it's so good to be lazy

mardi 9 décembre 2014

Pepakura Adventures

Half 3D related post today.
A few days ago I discovered it was possible to create paper-craft version out of 3D models. The good thing is I am a 3D modeller, what a chance! Therefore I gave it a try with a "simple" model as my first try, a Manned Wolf I'm working on, for a side project. I decimated the original smoothed model and welded some vertices here and there to come up to a model about 461 Polygons.

Un sujet à moitié accès sur la Troiday aujourd'hui.
Il y a quelques temps j'ai découvert qu'il était possible de donner vie à ses modèles 3D par le biais du Pepakura. Coup de bol, je suis modeleur 3D! Donc après quelques recherches sur le sujet je me suis lancé avec pour modèle un loup à crinière, créé pour un projet annexe. Une grosse décimation dans les faces du modèle lissé à l'origine et en sortie j'arrive à un objet de "seulement" 461 Polygones.






After a few hours of cutting paper and mounting the model it doesn't look that bad. Ben the Wolf is 60cm long and love lights.

Après quelques heures de montage, 2 doigts perdus, Ben le Loup mesure 60cm de long et aime les lumières.

Pas bouger!
Bieeeen.
 Knowing all the models I made in the past, it would be a good opportunity to start Cosplay at Über level.

Ceux qui me suivent depuis quelques années imaginent donc à quel point cette nouvelle corde à mon arc pourrait être utile et me pousser à faire du Cosplay.




lundi 8 décembre 2014

Patience - WIP 02

I was really busy with pro work and the flu these past weeks so I could barely work on anything new on my artwork. News from the front! 
Ces dernière semaines j'ai pas mal été occupé avec le taf et une grosse grippe, j'ai à peine pu avancer sur ma nouvelle illustration mais voici quand même quelques news!

- A new temporary name for the artwork: "Patience"
- Un nouveau nom temporaire pour cette illustration: "Patience"

- 12 tree trunk have been scanned and generated in Photoscan, now it's time to extract the material data from them.
- 12 nouveau tronc d'arbres ont été scannés et générés dans Photoscan, il ne reste 'plus qu'à' extraire les différents matériaux.



- Being tired of the lack of control in the Landscape Lume material, I updated my old Groundwiz plugin (used on Danse Kabyle) and ran some test on an old tree trunk test scene. I'm pretty satisfied with the results so far.
- Le shader Landscape Lume étant assez limité j'ai décidé de mettre à jour mon vieux Groundwiz, déjà utilisé sur Danse Kabyle. Les tests effectués prévoient du très bon pour l'avenir.


The scene of the artwork will be at night but it's so pleasant to test shader at dawn time.
L'environnement de l'illustration prendra place pendant la nuit mais tester des shaders dans une lumière de crépuscule était trop tentant.

mercredi 15 octobre 2014

WIP - New artwork

A few weeks ago I updated my online portfolio and I noticed I worked more on video and animation projects through the time, which is good but I felt working again on a still image gives more freedom, like I had when I worked on my Alice in Wonderland artwork a few years ago.

That's the reason why, a few weeks ago, I designed a scene on paper starring two of the characters that will be part of my next short film.
I'm still adjusting the image composition but I already started the work on the details of some elements like the cloth.
One of the character wears a pair of Jikatabi. Back in 2012 I used Agisoft Photoscan to create a 3D model from a real pair of these boots to be used in "Christmas in Alsace - Episode II". This time I modelled them from scratch inside 3ds Max and added details with hand painted displacement and bump maps.
Further deformations on the cloth part of these shoes will come from cloth simulation once the character will be posed.
Hairfarm is used to generate the fur on the inside part.



All I can say for now is the project will be available for large scale print, not only digital render and will include hair and fur characters and photo-realist elements.