dimanche 7 juin 2009

PT - Rei Ayanami 3

At last, 3D model completely achieved :) It's not perfect but I still can see it looks like the original model.



As you can see, most of the details have been done in displacement mapping, to make a lighter mesh and simple clean topology.

To help me drawing my displacement textures, I made splines on the model and use "render to texture" to edit them in photoshop:

(For the first time I was able to made a nice clean pelt mapping in the unwrap process :)

For lighting it's a classical 3 point light set-up, 3 area lights/raytraced shadows and a sky light for the low ambiance.

Compositing in After Effects: a bit of desaturation, curves, little depth of field, add a white glow, chromatic aberration , grain, typo.

2 commentaires:

Cody a dit…

whao splendide !

eljon a dit…

Nice rendering proccess, also the modeling of Rei is excellent, I'll follow your job.