lundi 22 août 2011

Zetman - WIP

Script, crash, texturing, script, crash, brainstorming... little 3D modeling, brainstorming... procedural texture, works:
Textures looks over stretched, that's my old workflow.
















The half hand/half procedural way to light up randomly windows. I keep it for custom building placed manually.





Ghost town tests, old textures workflow. (Yes I love to put wrong values in the glare shader for my tests.)
















THE procedural solution :D












See you next week for that WIP