Script, crash, texturing, script, crash, brainstorming... little 3D modeling, brainstorming... procedural texture, works:
Textures looks over stretched, that's my old workflow.
The half hand/half procedural way to light up randomly windows. I keep it for custom building placed manually.
Ghost town tests, old textures workflow. (Yes I love to put wrong values in the glare shader for my tests.)
THE procedural solution :D
See you next week for that WIP




0 comments:
Enregistrer un commentaire