dimanche 30 octobre 2011

Zetman - WIP

With the speed of a snail I'm fighting Mental Ray bugs, I recently put "rope" on my Santa Claus wish list. I thought my normal bump problem was solved by going through Xnormal to create it from my displacement map but now I got that "seam-from-the-hell" problem in the lips area ...








Instead of looking for a solution, because I love wasting time on problems like this, I just removed the normal bump map from the shader, the classic bump map makes a good job.

What have been done recently on the model: new detailed bump map, glossy map, reflection map, overall map all painted on the head in Zbrush, put in the SSS shader.

With all the time consuming problems I had, I finally came to that look for my Zetman, it will need some minor tweaks but it's looking good so far for the shot he will appear (+the wet/water map shader on the model will make him looks like he is on a horse).












I'm back on the close shots of the city, no more organic modeling or weird artefacts, only hard surface texturing, VFX tests, shooting references for a few days :D




I should really hurry up that "small" project as I heard Zetman will be adapted in anime next year! (We're all waiting to see how they're going to adapt the 4th book^^)

1 comments:

Occie17th a dit…

I like it very much,

I'm actually quite jealous