With the speed of a snail I'm fighting Mental Ray bugs, I recently put "rope" on my Santa Claus wish list. I thought my normal bump problem was solved by going through Xnormal to create it from my displacement map but now I got that "seam-from-the-hell" problem in the lips area ...Instead of looking for a solution, because I love wasting time on problems like this, I just removed the normal bump map from the shader, the classic bump map makes a good job.
What have been done recently on the model: new detailed bump map, glossy map, reflection map, overall map all painted on the head in Zbrush, put in the SSS shader.
With all the time consuming problems I had, I finally came to that look for my Zetman, it will need some minor tweaks but it's looking good so far for the shot he will appear (+the wet/water map shader on the model will make him looks like he is on a horse).
I'm back on the close shots of the city, no more organic modeling or weird artefacts, only hard surface texturing, VFX tests, shooting references for a few days :D
I should really hurry up that "small" project as I heard Zetman will be adapted in anime next year! (We're all waiting to see how they're going to adapt the 4th book^^)


1 comments:
I like it very much,
I'm actually quite jealous
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